c++ - OPENGL: How do I implement uniform variable to achieve fading effect? - Stack Overflow
Luca Zampetti on Twitter: "glslCanvas VSCode (@code) extension updated with Mesh support, .obj loader and VERTEX in fragment shader macro! #glsl #webgl @patriciogv @bookofshaders. read more on https://t.co/gnrHQ4r9Os https://t.co/ERnAPAPJl8" / Twitter
LearnOpenGL - Advanced GLSL
Shared Uniforms
GLSL Shader en Quartz Composer y VDMX (mouse control) – Hipnosia's Blog